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Toriel

16
Posts
1
Followers
15
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A member registered Mar 08, 2022

Recent community posts

Phew, atleast THIS worked

https://imgur.com/a/YbYiqt4

I tried to make a post about a bug I found, but cant seem to post it.

thank you!

I can't see what the settings on the right do, the text gets cut off by the screen. (I have two monitors)

Someone please explain to me where beth's husband is? I've been looking all over and I can't find where he is despite looking everywhere around the wall of crystals. Do I have to beat the rock monster? is it talking about finding him in the dungeon next to it? is it the cave to the right that leads to the dragon dude? where is the farm!?!??!?!??!!!??!?!?!

Congrats on the marriage! Hope we can get access to the greater game again soon! 

I know you've probably had to deal with SOMEONE saying something close to this...

The art I've seen in the game looks like AI (I couldn't notice any obvious AI mistakes), and you don't have to confirm or deny this...

When I saw the game on the screenshots, I was worried that the game was going to be a rushed game, one that wasn't really made with much thought or passion... but playing it myself?

God fucking DAMN, I rarely see games pull off these deck builder systems well. It has so many characters with so many personalities, so many different cards that are all pretty well balanced.

And when I say "balanced" I don't mean the typical way. There are definitely some decks that can be made to exploit/farm size in a single game, but you have to go out of your way to get them.

It's a near-perfect balance between appealing to people who want a challenge and to "play the game fairly" and people who want to just farm INSANE amounts of size ASAP... and it still is a challenge to do that in it's own way that's... honestly kinda fun to optimize.

Really, my only main gripes with it that aren't about bugs (hopefully) is the animations/text/long pauses from certain card effects not being sped up by the options as much as I wish... the issue with not knowing statuses... and not knowing what "summoned" cards do ahead of time.

This has been an amazing game, and I hope to see more of it in the future, and I'm sorry I ever doubted it solely on the artstyle's connotations. No matter how this was made it was made with love from start to finish.

I'm afraid I also have to reoprt the demoic temptation is causing crashes. seems to happen when I don't have enough?... I take the 20 dmg, don't draw the FULL 10 cards, but end up suddenly frozen. Concede lights up blue if I hover it the first time, but freezes too and can't be pressed. RIP

Still, you made a really good game. Pretty fun. might get the paid version some time

(1 edit)

oof, don't worry I know what to do on my end.

Please add something that tells the player what status effects DO, or what the cards that are spawned by other cards do... It's not too fun experiementing to figure it out.

(also, a special effect happening when a legend card is gotten would be pretty sweet and would make getting cards a bit more addicting)

I'd like to mention that Demonic Gladiator doesn't work how it should when returned to the deck... it doesn't do anything sadly :(

otherwise though, I'm loving this game and hope there'll be more in the future.

you forgot to put in Nina7 and Nina8?... or forgot to make the game not look for those pictures?

can't wait to see more of this game :D